Engine-Beschreibung
Engine: Einstellungen aktualisieren
Den Wert eines Engine-Feldes ändern
Referenzen
/docs/settings#engine-settings
Engine: Einstellungen aktualisieren
Engine-Feld
Jump Velocity
$Variable0
- Engine-Feld: Das zu aktualisierende Engine-Feld.
Engine: Einstellungen in Variable speichern
Den Wert eines Engine-Feldes in einer Variable speichern.
Referenzen
/docs/settings#engine-settings
Engine: Einstellungen in Variable speichern
Engine-Feld
Jump Velocity
Variable
$Variable0
- Engine-Feld: Das Engine-Feld, deren Wert gelesen wird.
- Variable: Die zu nutzende Variable.
Adventure
Attach Script To Adventure Event Callback
Run the specified script any time the state of an adventure scene changes.
Attach Script To Adventure Event Callback
Event
Start Grounded
On State
On State
- Event
- On State: On State
Remove Script From Adventure Event Callback
Remove an attached script from an adventure scene state change.
Remove Script From Adventure Event Callback
Event
Start Grounded
- Event
Set Adventure State
Set the current state of an adventure scene.
Set Adventure State
State
Grounded
- State
Control Flow
If Engine Field Compare With Value
Conditionally run part of the script based on the value of an engine field compared with a value.
If Engine Field Compare With Value
Bedingung
$Variable0
==
0
'wahr'
Sonst
- Bedingung: Die auszuwertende Bedingung
- 'wahr': Das bei wahrer Bedingung auszuführende Skript.
- 'falsch': Das bei falscher Bedingung auszuführende Skript.
If Engine Field Compare With Variable
Conditionally run part of the script based on the value of an engine field compared with a variable.
If Engine Field Compare With Variable
Bedingung
$Variable0
==
$Variable0
'wahr'
Sonst
- Bedingung: Die auszuwertende Bedingung
- 'wahr': Das bei wahrer Bedingung auszuführende Skript.
- 'falsch': Das bei falscher Bedingung auszuführende Skript.
Platformer
Attach Script To Platformer Event Callback
Run the specified script any time the state of a platformer scene changes.
Attach Script To Platformer Event Callback
Event
Start Falling
On State
On State
- Event
- On State: On State
Remove Script From Platformer Event Callback
Remove an attached script from a platformer scene state change.
Remove Script From Platformer Event Callback
Event
Start Falling
- Event
Set Platformer State
Set the current state of a platformer scene.
Set Platformer State
State
Falling
- State