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Engine-Beschreibung

Engine: Einstellungen aktualisieren

Den Wert eines Engine-Feldes ändern

Referenzen
/docs/settings#engine-settings

Engine: Einstellungen aktualisieren
Engine-Feld
Jump Velocity
$Variable0
  • Engine-Feld: Das zu aktualisierende Engine-Feld.

Engine: Einstellungen in Variable speichern

Den Wert eines Engine-Feldes in einer Variable speichern.

Referenzen
/docs/settings#engine-settings

Engine: Einstellungen in Variable speichern
Engine-Feld
Jump Velocity
Variable
$Variable0
  • Engine-Feld: Das Engine-Feld, deren Wert gelesen wird.
  • Variable: Die zu nutzende Variable.

Adventure

Attach Script To Adventure Event Callback

Run the specified script any time the state of an adventure scene changes.

Attach Script To Adventure Event Callback
Event
Start Grounded
On State
On State
Add Event
  • Event
  • On State: On State

Remove Script From Adventure Event Callback

Remove an attached script from an adventure scene state change.

Remove Script From Adventure Event Callback
Event
Start Grounded
  • Event

Set Adventure State

Set the current state of an adventure scene.

Set Adventure State
State
Grounded
  • State

Control Flow

If Engine Field Compare With Value

Conditionally run part of the script based on the value of an engine field compared with a value.

If Engine Field Compare With Value
Bedingung
$Variable0
==
0
'wahr'
Add Event
Sonst
  • Bedingung: Die auszuwertende Bedingung
  • 'wahr': Das bei wahrer Bedingung auszuführende Skript.
  • 'falsch': Das bei falscher Bedingung auszuführende Skript.

If Engine Field Compare With Variable

Conditionally run part of the script based on the value of an engine field compared with a variable.

If Engine Field Compare With Variable
Bedingung
$Variable0
==
$Variable0
'wahr'
Add Event
Sonst
  • Bedingung: Die auszuwertende Bedingung
  • 'wahr': Das bei wahrer Bedingung auszuführende Skript.
  • 'falsch': Das bei falscher Bedingung auszuführende Skript.

Platformer

Attach Script To Platformer Event Callback

Run the specified script any time the state of a platformer scene changes.

Attach Script To Platformer Event Callback
Event
Start Falling
On State
On State
Add Event
  • Event
  • On State: On State

Remove Script From Platformer Event Callback

Remove an attached script from a platformer scene state change.

Remove Script From Platformer Event Callback
Event
Start Falling
  • Event

Set Platformer State

Set the current state of a platformer scene.

Set Platformer State
State
Falling
  • State