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Engine Fields

Engine Field Update​

Change the value of an Engine Field.

References
/docs/settings#engine-settings

Engine Field Update
Engine Field
Jump Velocity
$Variable0
  • Engine Field: The engine field to update.

Store Engine Field In Variable​

Store the value of an Engine Field in a variable.

References
/docs/settings#engine-settings

Store Engine Field In Variable
Engine Field
Jump Velocity
Variable
$Variable0
  • Engine Field: The engine field to read the value of.
  • Variable: The variable to use.

Adventure​

Attach Script To Adventure Event Callback​

Run the specified script any time the state of an adventure scene changes.

Attach Script To Adventure Event Callback
Event
Start Grounded
On State
On State
Add Event
  • Event
  • On State: On State

Remove Script From Adventure Event Callback​

Remove an attached script from an adventure scene state change.

Remove Script From Adventure Event Callback
Event
Start Grounded
  • Event

Set Adventure State​

Set the current state of an adventure scene.

Set Adventure State
State
Grounded
  • State

Control Flow​

If Engine Field Compare With Value​

Conditionally run part of the script based on the value of an engine field compared with a value.

If Engine Field Compare With Value
Condition
$Variable0
==
0
True
Add Event
Else
  • Condition: The condition to evaluate.
  • True: The script to run if the condition is true.
  • False: The script to run if the condition is false.

If Engine Field Compare With Variable​

Conditionally run part of the script based on the value of an engine field compared with a variable.

If Engine Field Compare With Variable
Condition
$Variable0
==
$Variable0
True
Add Event
Else
  • Condition: The condition to evaluate.
  • True: The script to run if the condition is true.
  • False: The script to run if the condition is false.

Platformer​

Attach Script To Platformer Event Callback​

Run the specified script any time the state of a platformer scene changes.

Attach Script To Platformer Event Callback
Event
Start Falling
On State
On State
Add Event
  • Event
  • On State: On State

Remove Script From Platformer Event Callback​

Remove an attached script from a platformer scene state change.

Remove Script From Platformer Event Callback
Event
Start Falling
  • Event

Set Platformer State​

Set the current state of a platformer scene.

Set Platformer State
State
Falling
  • State