Engine Fields
Engine Field Update
Change the value of an Engine Field.
References
/docs/settings#engine-settings
Engine Field Update
Engine Field
Jump Velocity
$Variable0
- Engine Field: The engine field to update.
Store Engine Field In Variable
Store the value of an Engine Field in a variable.
References
/docs/settings#engine-settings
Store Engine Field In Variable
Engine Field
Jump Velocity
Variable
$Variable0
- Engine Field: The engine field to read the value of.
- Variable: The variable to use.
Adventure
Attach Script To Adventure Event Callback
Run the specified script any time the state of an adventure scene changes.
Attach Script To Adventure Event Callback
Event
Start Grounded
On State
On State
- Event
- On State: On State
Remove Script From Adventure Event Callback
Remove an attached script from an adventure scene state change.
Remove Script From Adventure Event Callback
Event
Start Grounded
- Event
Set Adventure State
Set the current state of an adventure scene.
Set Adventure State
State
Grounded
- State
Control Flow
If Engine Field Compare With Value
Conditionally run part of the script based on the value of an engine field compared with a value.
If Engine Field Compare With Value
Condition
$Variable0
==
0
True
Else
- Condition: The condition to evaluate.
- True: The script to run if the condition is true.
- False: The script to run if the condition is false.
If Engine Field Compare With Variable
Conditionally run part of the script based on the value of an engine field compared with a variable.
If Engine Field Compare With Variable
Condition
$Variable0
==
$Variable0
True
Else
- Condition: The condition to evaluate.
- True: The script to run if the condition is true.
- False: The script to run if the condition is false.
Platformer
Attach Script To Platformer Event Callback
Run the specified script any time the state of a platformer scene changes.
Attach Script To Platformer Event Callback
Event
Start Falling
On State
On State
- Event
- On State: On State
Remove Script From Platformer Event Callback
Remove an attached script from a platformer scene state change.
Remove Script From Platformer Event Callback
Event
Start Falling
- Event
Set Platformer State
Set the current state of a platformer scene.
Set Platformer State
State
Falling
- State