Music can be played in your game using the Play Music Track event in your Actor, Trigger, or Scene scripts.
You can add music to your game by including
.mod files in your project's
A project can only support one type of music files, this can be configured on the Settings View by selecting either MOD or UGE as the Music Format.
.uge files can be created and edited with the Music Editor.
See the Music Editor documentation for more information.
.mod files are created and edited using an external Tracker software. You can select the default application to open when clicking asset edit buttons in the GB Studio Preferences window.
See the MOD files documentation for more information.