Music can be played in your game using the Play Music Track event in your Actor, Trigger, or Scene scripts.
Based on the Music Driver that you have set for your project the file format you need to use for music files will be different
This is the default and recommended driver for new projects. When using this driver you will need to create
.uge music files and you will have the ability to edit your music files within GB Studio using the Music Editor.
See the documentation for using hUGE Driver for more information.
This is the driver used for GB Studio 2 and below. When using this driver you will need to create
.mod music files using external Tracker software.
See the documentation for using GBT Player for more information.