Sound effects can be added to your game using the Play Sound Effect event in your Actor, Trigger or Scene scripts.
You can choose from playing a beep with a given pitch, a tone with a given frequency or cymbal crash.
You can also place the following file types into
assets/sounds which then become available:
- .wav WAV audio file, preferably very short in length (3.64 seconds is about the limit!) and 8-bit mono (though GB Studio will attempt to convert files not in this format).
- .vgm VGM audio file (Game Boy format only).
- .sav FX HAMMER sound effects.