Plugins are a way to extend GB Studio and share reusable assets, create custom scripting events and even build engine modifications.
To use plugins you must first create a
plugins folder within your project in the same folder as your
.gbsproj file. You can then place any plugins you have within this folder.
The structure should look something like this:
You may need to close and reopen your project after adding plugins for the changes to appear.
The simplest kind of plugin you can make for GB Studio is an asset plugin, these allow you to share sprites, backgrounds, fonts, sounds, anything that is normally placed in the
To create an asset plugin first create a new folder within your
plugins folder with the name you want to give your plugin (Above we used
assetPlugin as the name). Within that folder you can create any of the normal project
asset folders (such as
backgrounds) and place files within it. These assets will appear as normal in your project but are now easier to package up and share between projects or with others.
Script Event Plugins
These plugins allow you to create new script events that will appear anywhere you use Scripting Events.
To create a script event plugin first create a new folder within your
plugins folder with the name you want to give your plugin (Such as
myPlugin). Within that folder create an
An engine plugin allows similar functionality to ejecting your engine but allows just changing single files or you can use it to add completely new files to the engine.
Engine plugins contain an
engine folder which follows the same structure as an ejected game engine. Below you can download an example plugin that adds a new game engine function that causes the screen to flash (only when Color mode is disabled) and also includes a script event plugin to allow calling the new function.